What’s a Learning Center Partner?

Anyone providing students aged 9-12 with educational programming - colleges, universities, private schools, public schools, home schools, after-school care centers, churches, and more - is considered a learning center, and thus, a qualified learning center partner. That qualification alone, however, is not what defines our learning center partners.

Our learning center partners are defined by their passion for, and dedication to, leading as learning innovators seeking to provide their students with experiential, digital maker learning that deeply connects the student learning pathway with real world relevance and future-ready outcomes.

Infographic describing 'The Partner Ecosystem' by Juice Works 3D. It highlights four main areas: Juice Works 3D, LLC (programming provider and manufacturing champion), Ambassadors (organizations with aligned goals), Learning Centers (educational programs incorporating JWx3D), and Industry (real-world connection sponsors). The mission is to make digital design accessible to kids and empower future innovators and entrepreneurs.

Why Partner with Juice Works 3D?

Thousands of children with aptitudes in design and making, especially those aged 9-13 in urban and rural communities, are facing digital, economic and structural, and cultural divides too great to catalyze, let alone cultivate, a generation and future-ready talent pipeline of inventors and innovators capable of solving important problems.

JuiceWorks 3D helps our learning center partners take a giant leap toward closing those divides by providing turnkey access to high-quality, leading edge, project-based STEAM programming. Our expertise in 3D digital design, fabrication, and design-thinking means it’s now possible for you to confidently, and safely, enrich your programming with up to three in-demand, real-world, workforce digital skills tech tracks - 3D printing, CNC-milling, and Robotics!

Diagram illustrating the digital, economic, structural, and cultural divides impacting parents and students' psychological functioning, including self-efficacy, competence, and achievement. It highlights aspects like access to digital tools, educational versus recreational use, resources, school support, and skills familiarity.

Catalyze Change. Inspire a Movement.

Juice Works 3D doesn’t just catalyze design-thinking, digital design and making skills training at your learning center. It’s also designed to provide you with the tools and support you need to inspire and sustain your own local design-based digital making movement across all levels of your learning ecosystem long after we’ve left! All without the stress of doing it on your own! That means free training for your teachers during each tech track you bring on, dedicated on-going support from our staff, vetted equipment, STEAM space set up recommendations and more!

A teacher standing with a group of smiling students holding small rectangular objects in a classroom.

Helping You Break Down the Biggest Barriers

A teacher and two students wearing face masks working on a project in a classroom with a robotic device on the table."}

Access to the technologies and programming we provide has typically been reserved for specialized high school and higher education programs. That’s too late! The result? A bottle neck that gets hands-on, skill-based learning to only a fraction of the students required to support our nation’s growing need for future inventors, innovators, and a skilled technical talent pipeline. Many elementary and middle school students don’t even have access! The only way to eliminate this bottle neck is to start early. That’s why our focus is on kids 9-12yrs old!  

#1

Four interconnected gears, two in black and two in white, on a white background.
Illustration of diverse toy figures being filtered through a funnel, representing a filtration or selection process.

The 70:20:10 rule states that only 10% of learning and career success is attributed to formal, in-class learning but 70% is attributed to real-world, experiential learning experiences - learning experiences that teach how to ask the right questions and solve the right problems. The conclusion? Formal and/or traditional learning is not enough. Together, we need to flip the paradigm and provide kids with informal, experiential learning opportunities. Partnering with Juice Works 3D means we make it possible for you to do just that.

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Four interconnected gears, two black and two white, forming a square pattern on a white background.
Diagram illustrating the 70:20:10 model for learning and career success, showing 10% formal training in class, 20% informal learning through coaching, and 70% real-world experiential learning, symbolized by an upward arrow.

The expense, expertise, and time required to plan and deliver high-quality digital design and fabrication programming puts it out of reach for most learning centers, especially at the elementary and middle school levels. We lift that burden completely by providing all equipment, expertise, and programming without interfering with class time!

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Four interlocking gear icons, two black and two white, on a white background.

Ready to start the conversation?

Get in touch with us and let us know! We’d love for you to drop by one of camps, chat with a program parent or learning-center partner administrator, or simply send us an email via our contact page. See our “Are You Ready?” checklist to find out what your learning center site needs to make sure you’re set up for success.